Magical books
Theologia Arcanea · Adversum Maleficarum · Diquisitiones Magicae · Directorium Inquisitorum
Liber Artum Magicarum Prohibitarum · Elenchós Tés Pseudonymú Gnóseós · Liber Lucifer Ordinis Novi

Directorium Inquisitorum - book of inquisitorial magic

Spells: Sixth Sense / Open Wounds / Curse / Light / Blinding /
Crucifixion / Stoning / Invisibility / Stigma / Turn to Ashes
 

Directorium Inquisitorum, also known as the Golden Tome of the Defender of the Faith, was written between the years 241 and 250 by Ruphiel, a monk of Saint Marchiel Monastery in the Moonshine Mountains, who was one of the followers of the heritage of Saint Orthenius. Ruphiel spent his life studying the deeds of Saint Orthenius and in his last years he created a magnificent work dealing with the heresy of those times and especially with the means of fighting it.

The book has been considered to be a product of divine inspiration and became a fundamental cornerstone of the Inquisitorial office of the Papal Cathedra, wherefrom it spread to all other Churches of the faithful kingdoms of the Old World. The book contains description of unclean witchcraft and unholy orgies. It also presents methods of revealing heretics who are in congress with Satan and are thus endowed with unbelievable resistance to torture and with the power to lie even when facing divine wrath. It’s the most powerful tool the Holy Office can use to fight the heresy of our times!


Sixth Sense
 
  • This spell identifies all unidentified items.
  • The higher mastery level the caster is, the better the spell penetrates.

Knowing the surrounding world and the items it consists of enables one to understand life. That is very important for an inquisitor who as a soldier of God has to pass many tests which require such knowledge. For that reason the inquisitorial magic focuses on uncovering and using the knowledge of the material part of the world. Sixth Sense is one of the simplest spells which can examine the metaphysical projection of the immaterial part of any material item and identify its imprint reliably.

Open Wounds
 
  • This spell causes physical damage to the target.
  • Any being can be the target of this spell.
  • The higher mastery level the caster is, the bigger damage this spell causes.

The basic manifestation of divine power and mercy is the healing power that heals and cures wounds. But the principle can be reversed as well through the just divine wrath as it is understood and used by the inquisitorial magic. Powers which can heal wounds through our Lord can be turned to His angry side and hurled at a being which is not worth His kindness. The body will be wounded as a punishment for the committed sins.

Curse
 
  • This spell inflicts curse upon the target.
  • Any being can be the target of this spell.
  • The higher mastery level the caster is, the more dangerous the curse.

Divine wrath is a horrible weapon in the hands of the inquisitors. Of course that God is full of mercy and offers His kind armful to all the lost sheep but to those who turned into wolves and are hurting the herd He can offer nothing but just wrath. And this is frequently used by the inquisitorial magic. The Curse spell uses the power of divine wrath to let the target know the other side of divine grace.

Light
 
  • This spell lights the area around the caster increasing his perception skill.
  • Only the caster can be the target of this spell.
  • The higher the mastery level of the caster, the longer the spell lasts. Bonus to reaction increases as well.

Where darkness rules the sin flourishes, says the Holy Scripture. Darkness is an infernal element for it represents the absence of purifying and redeeming light as a divine creation. Light amends everything bad and it is a symbol of forgiveness and new beginning. It is one of the basic elements of the inquisitorial magic and its use in the fight against heretics is variable and effective. The basic formula which operates on this principle is the Light spell which by metaphysical transsubstantion of the psychological element of aura turns the caster into a source of light.

Blinding
 
  • This spell temporarily causes blindness to the target with all its negative effects.
  • Any being can be the target of this spell.
  • The higher mastery level the caster is, the longer the blindness lasts.

Eyesight is a sense most of the living—and very often also the unliving—beings use for orientation. It is elemental for recognition as well as orientation without which most of the beings turn to helpless puppets. A sight-deprived being cannot defend sufficiently and is easily defeated. The inquisitorial protectors of the faith have always known this and therefore focused on this path of magic as well. Using a strong flash of light the Blindness spell can deprive the target of vision. The effect is very strong although only temporary.

Crucifixion
 
  • This spell temporarily paralyzes the target.
  • Any being can be the target of this spell.
  • The higher mastery level the caster is, the longer the paralysis lasts.

Crucifixion was a common method of execution at the times of the Empire of Ereborn. Considering the fact that the first faithful, including all thirteen prophets, were executed by crucifixion, it was banned right at the first synod of the faithful bishops after the downfall of Ereborn in 225. At the time when the inquisitorial magic started to develop and take its shape a spell was created that could run metaphysical currents around the target so that he had to stay at one spot without moving as if crucified and it was named Crucifixion.

Stoning
 
  • This spell causes physical damage to the target.
  • Any being can be the target of this spell.
  • The higher mastery level the caster is, the bigger damage this spell causes.

Stoning was—as well as crucifixion—a method of execution typical of Ereborn. And as well as crucifixion it has been prohibited after the downfall of Ereborn as a pagan barbarism. When inquisitorial magic was being created stoning was partially rehabilitated in the form of a spell that can materialize several stones of different sizes above the target which then fall on its head. It is thus an extremely effective—and painful—way of killing somebody.

Invisibility
 
  • This spell makes the target invisible but with several limitations.
  • Only caster can be the target of this spell.
  • The higher mastery level the caster is, the longer duration the invisibility has.

Invisibility has always been fascinating to both sides of the eternal fight of good and evil. The idea that one can become invisible thus being able to move freely and do whatever he likes has appealed to heretics but their experiments with supernatural powers never brought any result. The inquisitorial protectors of the faith on the contrary managed to come up with a magical formula which disperses the rays of light resulting in almost perfect invisibility. There are some catches, however. The invisible person cannot speak, move rapidly or cast spells otherwise he will become visible again. Additionally, this spell doesn’t protect against beings that perceive warmth.

Stigma
 
  • This spell causes the target to become an enemy of all beings in the surroundings.
  • Any being can be the target of this spell.

Stigma is the name of a supernatural phenomenon—the sudden appearance of the wounds connected to the death of any of the thirteen prophets on somebody’s body. According to the teachings of the Holy Mother Church they are the result of a connection of person’s faith with the legacy of the prophets who gave their lives for the true faith and redeemed the following generations from the sin of paganism. In the hands of inquisitors Stigma became a name for a magic formula which marks the target’s body (disregarding its faith) with a stigma of divine wrath making it an enemy of any being that sees it.

Turn to Ashes
 
  • This spell causes fire damage to the target.
  • Any being can be the target of this spell.

If the body of a heretic is turned to dust he can no longer be a threat to the faith or the Holy Mother Church. That is one of the most important inquisitorial dogmas based on the unshakable idea that if something does not exist it cannot do anything. Therefore the inquisition searched for a formula which could instantly turn a heretic’s body to dust for such a formula would have been a great contribution in the fight for the protection of faith. And success came in 888 when at the execution of the self-appointed dark prophet Lucius of the cult of the Children of the New Order the stake was so wet with rain that it could not be lit up. That time the inquisitor general Santini himself burst out with such an anger that he lit up the stake and a few people around it with a single word.